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- Angela Engle Portfolio

Graphic Designer

Angela Engle

  • Web Designer
  • Illustrator
  • 3-D Modeler

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Services

Graphic Design

Experienced with graph design, I can build a professional face for your business.

  • Logo Design
  • Illustrations
  • Product Photography
  • Typography
  • Front-End Web
  • Print Design

3-D Artwork

Proficient in building 3-D assets, I can bring solidity to your gaming project, prototype, or advertisement.

  • 3-D Modeling
  • Texturing
  • Sculpting
  • Rendering
  • Lighting
  • Animation

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About Me

About My Skills

I have passion for the artistic world in the areas of graphic design and 3-D design. I have 5 years of graphic design experience. I have dabbled in 3-D modeling on the side for many years and love to apply this to my graphics art work when I can.

Attention to Detail 96%

Passion 95%

Design Intuition 98%

Teamwork 94%

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Portfolio

Studebaker International is a Indiana grown car manufacturing company spanning back 100 years. Starting off with creating wheels for horse carriages, Studebaker evolved to manufacturing some of the most reliable cars for families as well as muscle cars. Now considered classics, Studebaker cars and sought after for their unique charm and rich history.

In desperate need of a new website, I had the honor to create a new website for them that was responsive in design and easy for customers to use. In collaboration with their parts database team, I was able to flesh out a new design layout and color scheme that they followed through into the shopping page. Other than the shopping page, all of it was hand-coded using HTML and CSS, with a little bit of JavaScript. Visit site here.

Below are website flyer images displayed on the front page of Studebaker International website to promote new parts or new stock for customers to be aware of. Photographed by yours truly and edited with a combination of Illustrator and Photoshop. My goal was to keep these advertisements bright, simple, and informative.

Christmas card for Studebaker International. Created with Illustrator and Photoshop.

Illustration project depicting five different outside sports/activities. Created using Illustrator.

Here are some samples from the Studebaker Catalog that sadly never came to completion due to budget constraints. It was a massive under-taking by myself and another graphic artist. Starting from scratch, we organized, categorized, and photographed many parts found through-out. Despite it not being a fully completed project, I wanted to include it as this is where much of my time went. I am including a link for those curious to view it. It contains almost 500 pages and lists over 10,000 parts. Click here to view catalog.

Below was a class exercise project to create a logo for a fictional resort. The resort was a vacation island that had a amusement ride where families could take their children hunting for lost treasure. The goal of the assignment was to create a black and white logo that the resort would use to advertise this ride. The logo had to be legible on a business card. I decided later on to adapt this logo into a 3-D environment to see how I could push it’s creative potential. Logo created in Illustrator. Modeled in Maya. Textures created in Photoshop.

Below is a 3-D modeling project I created using a program called Blender. This project uses shaders, physics properties, and lighting to create a realistic gloss and glass effect on objects. This was an early project I did just for fun and to also learn Blender.

This project was a fun challenge to create a club sofa sectional set that could be shaped in a variety of ways. It can be L-shaped or U-shaped. It can be set to a standard couch size or shortened and become a love seat. It was created as a low poly game asset where textures needed to be small and data conserved. Created using Blender. Textures created in Photoshop; they are a combination of real images, baked in lighting, and brush work. Inspired by my love of gaming and bright neon.

A personal project I created after one of my favorite games. I wanted to redesign one of the Korean style houses in the game. Currently the house is just a prop that you can’t walk into. I always wanted to flesh out the inside of the house and make it a cute and cozy home for two. This was also an experiment project with trim sheets; a method of texturing that allows for bulk texturing across many models quickly.

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Get In Touch





    Mail

    angelaengle12@gmail.com

    Location

    Indiana, USA